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The Rise of Skill Games: A New Frontier in the Unregulated Gaming World

  • Writer: Richard Currie
    Richard Currie
  • May 6
  • 3 min read

Let’s be honest—when most people think of gambling, they imagine flashing slot machines, poker tables, and a whole lot of luck. But a new player in town is shaking things up: skill games. Unlike traditional casino games, these don’t rely purely on chance. Instead, they’re tapping into something different—your ability to win through practice, strategy, and timing.


So what’s going on in the unregulated gaming world, and why are skill games popping up everywhere, from gas stations to corner bars? Let’s dive in.


What Are Skill Games, Anyway?

Skill games are a hybrid gaming breed that claims to let your talent—not just luck—determine the outcome. Think of them as the love child between an arcade game and a slot machine. They often look like traditional slot machines, but here’s the twist: you might have to tap a screen at the right time, spot a pattern, or make a split-second decision to win. This gray area is key because it’s not technically gambling in the legal sense in many places, and that’s where things get interesting.


Examples in the wild:

  • Pace-O-Matic’s “Pennsylvania Skill” machines—These machines, which are found in bars, restaurants, and gas stations, require players to identify winning combinations using memory and pattern recognition.

  • Banilla Games – Popular in states like Georgia, Banilla produces “sweepstakes-style” skill games that have spread rapidly across convenience stores and social clubs.

  • Queen of Virginia Skill & Entertainment—These machines have been the center of legal battles over whether they qualify as gambling.


The Legal Loophole

In regulated states, games of chance (like slot machines) are heavily monitored, taxed, and restricted. But if a game involves skill—even just a little bit—it can fall outside those gambling laws.


That means skill games exist in states that don’t allow traditional gambling machines. Retailers love them because they’re profitable, and customers like the thrill. Since no licensing is required in many cases, operators are cashing in without all the red tape.


Case in point: In Virginia, skill games were initially banned, then temporarily allowed during the COVID-19 pandemic, and then banned again, leading to lawsuits and an ongoing legal back-and-forth. Meanwhile, operators continue making millions.


The Problem? It’s the Wild West Out There

With no apparent oversight, the skill game market is growing fast—and messily. Every state treats them differently. Some have tried to ban them altogether, while others are stuck in legal limbo, trying to figure out how to regulate them.


This lack of regulation raises concerns about the following:

  • Consumer protection: Are these games truly skill-based, or just dressed-up gambling?

  • Addiction risks: Just like with slots, people can lose a lot of money fast.

  • Unfair advantages: One machine might be beatable without testing or standardization, while another is practically rigged.


A Booming (But Risky) Business

Despite the uncertainty, businesses are diving in. Companies developing skill games are booming. Bars and convenience stores are making thousands per month from these machines. And some state governments, seeing potential revenue, are now eyeing regulation instead of prohibition.


Real-world impact: In Pennsylvania, thousands of "Pennsylvania Skill" machines have brought in untaxed revenue for small businesses but also drawn criticism from casino operators and lawmakers who argue the playing field isn’t level.


How Lawmakers Are Responding

The future of skill games depends heavily on how lawmakers handle the growing, largely unregulated industry. And the responses so far have been all over the map:


Tightening Regulations

Some states are moving to regulate skill games like traditional gambling:

  • Pennsylvania: Lawmakers are considering Senate Bill 626 to tax skill games at 16%. Governor Shapiro has proposed a 52% rate.

  • Virginia: Governor Youngkin proposed strict regulations, including a 35% tax and location restrictions.

Outright Bans

  • Kentucky and South Carolina have enacted or are pursuing complete bans, citing gambling concerns.

Tax and Regulate

  • Georgia allows skill games under lottery oversight and is enhancing regulatory controls.

  • Wyoming proposed a bill in 2024 to license and test skill games.

New Legal Categories

  • Missouri is debating creating a new legal category for skill-based electronic games amid enforcement confusion.


Final Thoughts

Skill games are more than just a trend—they’re at the center of a legal and cultural tug-of-war between innovation and oversight. As states scramble to catch up, we’ll likely see a patchwork of laws emerge: some banning, some taxing, and others embracing these games as a new form of entertainment and revenue.


 
 
 

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